When a role-play ends, the Guru scores what you said as a percentage: 80% or more is strong, 50 to 79% is good with room to refine, and under 50% means there's more to work on.
How it works
When the role-play ends, you see a short summary and two options:
Get Feedback closes the role-play and adds your result to the chat: a score line, then What You Did Well and What You Can Improve, each with up to five points.
Try Again restarts the same scenario without scoring this attempt.
The wording before the percentage can vary, so go by the percentage. For example, if you offered an upset customer a refund but never apologised, you might score 50 to 79%, with something like "Acknowledge the customer's frustration earlier" under What You Can Improve.
What the score is based on
Only your replies count. You get no credit for the scenario or the How to Win points unless you acted on them in the conversation.
Ending too early means no score. If you type "end" before you've really engaged, the Guru says the role-play ended too soon to assess. Get Feedback then adds no result, and the Guru suggests trying the role-play again.
Feedback uses the language of your last message.
What happens next
After Get Feedback, the Guru suggests next steps, such as a deep dive on the area you found hardest or another role-play. Your result stays in your chat. To reread the conversation, select Review What You Did on the completed role-play.
Who uses it
Learners use the score to choose what to practise next. Creators run a role-play while testing a Guru to check the feedback is fair.

